
Rogues are a lightly armored melee class capable of dealing massive damage to their enemies in a flurry of attacks. They are masters of stealth and assassination, passing by enemies unseen and striking from the shadows, then escaping from combat in the blink of an eye. Rogues can also craft poisons that damage or cripple their enemies, reducing their effectiveness in battle. Groups will find rogues valuable, for not only do they deal massive damage, but they can open locked doors or chests, and disarm hidden traps as well.
Information
Strengths Weaknesses
Stealth abilities allow the Rogue to reach places more easily than most classes No party buffs available
Can create and use poisons to damage or slow enemies Restricted to wearing cloth and leather armor
Very high melee damage potential No healing ability available
Can pick locks
Effective in escaping battle with sprint, vanish, and blind
Challenges
Mastering Stealth Usage
Managing monster hate/aggro so that tanks can take the majority of damage when possible
Learning and using effective combos
Allowable Races: Human, Dwarf, Night Elf, Gnome, Orc, Troll, Undead, Blood Elf
Standard Bars: Health/Energy
Allowable Equipment: Cloth, Leather
Allowable Weapons: Daggers, Thrown, Swords (with training), Bows (with training), Crossbows (with training), Maces (with training), Fist Weapons (with training), Guns (with training)
Racial Traits
Check out the racial traits before deciding which race you are going to pick.