The Shaman

 

Shaman are the spiritual leaders of their tribes and clans. They are masters of the elements, using spells and totems that heal or enhance their allies in battle while unleashing the fury of the elements upon their foes. Shamans can wear medium armor, and even wield massive two-handed weapons in combat. They are a versatile class that can wade into battle, restoring their allies while hurling elemental bolts of lightning at their enemies.

 


The old phrase "jack of all trades, master of none" is an excellent way to describe the Shaman; they are the only real "hybrid" class in World of Warcraft. While they do not excel at any one aspect of their repertoire, they function passing well when performing most tasks called upon by a party. Need a support healer? Looking for a secondary tank? After another damage-dealer? Have an empty slot that needs someone to support the group in general? The Shaman can provide. They have a number of utility spells as well that help make life easier for any party.

 

Information


Strengths Weaknesses

Can heal themselves and resurrect other players after battle Most totems are easily destroyed when attacked directly
Can transform into a Ghost Wolf, allowing for fast travel High dependence on mana pool for offense and survivability
Can use totems of earth, air, fire and water No long duration party buffs available
Can walk on water
Instant cast damage spells

Challenges

Learning how to be a good healer
Learning how to use Totems properly, learning all spells, and learning how to use everything in combat
Allowable Races: Orc, Tauren, Troll, Draenei
Standard Bars: Health/Mana

Allowable Equipment: Cloth, Leather, Shields, Mail (with training)
Allowable Weapons: One-Handed Maces, Staves, Fist Weapons (Draenei with training), One-Handed Axes (with training), Daggers (with training), Two-Handed Axes (with talents), Two-Handed Maces (with talents)

Racial Traits
Check out the racial traits before deciding which race you are going to pick.